Top of Cool
You are in a maze of twisty passages, all alike.-
Defeating the DiggBar…
Posted on April 11th, 2009 No comments
I ran into this little snippet at Daring Fireball:Last week Digg released something they call the DiggBar, which serves as both a new interface for Digg and doubles as a URL shortening service. The way it works is that you just add “digg.com/” at the beginning of any URL, and Digg creates a short URL in the form of digg.com/1234. Here’s an example DiggBar URL that points to google.com: http://digg.com/d1nYVs. Further, the Digg homepage now links to these DiggBar URLs rather than linking directly to other web sites.
But unlike normal URL shortening services, when you load these Digg URLs, rather than redirect you to the original URL, Digg loads a page which frames the content of the original site. As a user, what you see is that the URL in your browser’s location field remains digg.com/1234, and the content of the destination site loads underneath a Digg-branded toolbar.
Obviously, this is a problem.
I’ve gone ahead and implemented Daring Fireball’s 3 lines of PHP code on my site here. You can see my results: http://digg.com/u1j0Z
Begone, DiggNation.
UPDATE: Apparently, Digg has not set up the diggBar so that Digg doesn’t show up as the HTTP_REFERER. Therefore, I’ve had to unleash the nuclear option and added some javascript to block all framing whatsoever. Not really what I wanted to do, but until I come up with another solution, it will have to do.
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Personal Achievement Unlocked: 20k Gamerscore
Posted on April 10th, 2009 No comments
At the end of March I broke the 20k barrier for gamerscore. I know that’s not an impressive feat these days, but personally, I feel like it’s kind of an accomplishment. I’ve had my 360 for about 3 years now!Woot!
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AP: Youtube Knowledge Fail
Posted on April 9th, 2009 No commentsIn response to this, I am posting the following:
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New Video for Star Wars: The Old Republic pisses off Joystiq writer
Posted on April 8th, 2009 No commentsJoystiq posted the above video this morning with the following screed:
Hey Star Wars: The Old Republic, want to know the best way to suck the excitement out of your upcoming space opera MMORPG? Show us a bunch of still pictures not taken from the game, while a guy who sounds like Sam Elliott’s less commanding brother, Denny, tells us a super boring story about galactic diplomacy.
Seriously, if the video was capped by a young Jack Palance playing a guitar solo while he kills a bunch of guys with a lightsaber (that’s also an electric guitar), it still wouldn’t be enough to wake us from our coma. Can we all agree to leave boring in books, where it belongs?
ZOMG NEEDS MOER SPLODEY!!!11
Wow. If there were a way for Joystiq to sound less intelligent, I’m not sure what it would be. “Don’t talk about diplomacy and intrigue… I just want more asploding! WAAAAAAAHHHH!!!”
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I gave up hope on Star Ocean: The Last Hope
Posted on April 6th, 2009 No comments
I tried out Star Ocean: The Last Hope a few days and was kind of underwhelmed. I only spent about 30 minutes before getting royally ticked off at the combat system.The first combat experience they give you with Star Ocean combat in this iteration of the venerable Squeenix franchise is a battle tutorial that teaches you the various moves that you’ll be able to use throughout the game. The problem is that this combat is NOT indicative of the combat once you actually get into the game.
I didn’t find this out until I had decided that this combat “isn’t FOR ME” and had pretty much moved onto other things. Later, a friend of mine informed me that the combat is much different than the what the tutorial area would lead me to believe. After watching him play a few combats it was obvious combat wasn’t as horrible as I was expecting.
In the interest of full disclosure I should let you know that I generally prefer turn-based combat to real-time, at least in the scope of Japanese-style RPG’s. Unfortunately for gamers like me, there really hasn’t been a lot of compelling turn-based games in recent history aside from Lost Odyssey.
So, after seeing how combat REALLY plays out in Star Ocean: TLH, I’ve gotten back into it and actually started playing the story a bit. Based on the demo my friend had given me, which was at about the 10 hour mark, the story does seem truly compelling. We’ll see.
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The Best News doesn’t come from Journalists
Posted on March 31st, 2009 No comments
SarcasticGamer.com has a great summary of the “Video Game Journalism” panel at GDC 2009. Doc’s comments from the video game journalism peanut gallery do a great job of putting these guys and gals in their place.Essentially you have N’Gai, Leigh Alexander, Adam Sessler (already this sounds like the setup to a bad joke), Stephen Totillo and “Smartbomb’s” author Heather Chaplin, all of whom competed to use enormous words and poetic verse to out-do each other in ranting the day away about “the industry.”
I get pretty tired of all of these individuals. I’d really appreciate it if every last one of them would shut their traps and turn off their laptops for a while.
Although, I think this is the kind of thing that isn’t unique to game journalism. Look at the wide-sweeping failure of journalism in all industries. Newspapers are going bankrupt daily, magazine subscriptions have been dropping for years, and the best TV journalism can do is a half-hour show on Comedy Central.
Meanwhile, normal people are getting their news from bloggers, podcasters, and twitter. The unwashed masses are getting their news from… the unwashed masses.
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More Kittens Will Die
Posted on February 17th, 2009 1 comment
Sadly, it’s true. Another kitten is about to be fed to Samus The Corgi. Why, you ask? Well, it’s because of Microsoft. Previously, I stated:Everytime Microsoft kills a studio that I used to love, I’m going to butcher a kitten and feed it to my Corgi. With the destruction of FASA Interactive and Ensemble, she now has a voracious appetite for kitty.
True to recent form, MS is “restructuring” Rare. Are they going to get the axe? Only time will tell as my corgi eagerly awaits Rare’s destruction.
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Starcraft Course Lectures Available Online
Posted on February 13th, 2009 No comments
In my line of work (web development) every now and then you get the chance to work on a project that stands above and beyond other endeavors. Recently, I’ve had the chance to help develop academicearth.org.
Academic Earth is kind of a “hulu” for academia. They’ve been gathering OCW (Open Course Ware) videos from all over the web from such places as Yale, Stanford, MIT, etc. One of the institutions that they’ve gleaned some content from is the new Starcraft Studies course at UC Berkeley.
Having watched this first lecture, it’s obvious that the game of Starcraft has continued to evolve past the doldrums of the dismal “Big Game Hunters” matches that drove me from the game years ago. I was most intrigued by the descriptions of some of the South Korean pros who have been playing a more defensive game, again something that was unheard of in serious play here in the states, many years ago.
I look forward to seeing more of these lectures and perhaps gaining a deeper understanding of the RTS genre as a whole.
I’m sure Academic Earth will be updating as the course continues, but while you’re over there check out some of the other lectures.
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My Biggest Gripe about MMORPG’s and How Blizzard Got It Right
Posted on January 7th, 2009 No commentsListen, I have a variety of gripes about all sorts of things, and when it comes to MMORPG’s sometimes the gripe cup runneth over. If I had to nail down my absolute biggest gripe, though, it would have to be that persistent worlds are sometimes TOO persistent.
Typically, progressing through an MMO world has little to no effect on the future of that world. When Bob the Orc tells you to kill ten rats, it would be nice if you could see the progress of the town as the rat horde is brought under control. Perhaps there would be more cheese laying around. Whatever. Fact is, when most MMORPG’s are faction based, it would be nice to see the effects of your quest completions and PvP victories.
Well, that is beginning to happen. Warhammer Online has certainly tried to revolutionize how PvP can affect the game world. Unfortunately, I’ve never been a PvP aficianado. That’s where World of Warcraft and the Wrath of the Lich King expansion’s phasing technology.
When you go to Argent Vanguard (which is the HQ for the Argent Crusade’s assault on the Lich King’s domain in Icecrown) you start out seeing the outpost completely surrounded by the Lich King’s undead forces. As you progress through the Argent Vanguard quests, the horde of zombies and frost wyrms are eventually pushed back until all that’s left is a field littered with dead dragon corpses and cheering soldiers. Then, you progress further into Icecrown to set up a new outpost. The conclusion of that quest line results in a new town that is accessible. This continues on throughout the Icecrown quests until you’ve unlocked several areas in a region that was originally 100% owned and operated by the Lich King and his minions.
And this is what I’ve always wanted from an MMORPG. The ability to have your quests actually affect the game world that you’re playing in. This is, in my opinion, the very definition of playing in a “persistent world.” Your actions, as they change the game world, persist even after you log off. The bottom line is that I’ve had more fun galavanting around Northrend than any other MMORPG experience, to date.
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Microsoft: The New EA?
Posted on December 29th, 2008 1 comment
With EA being a bit less of a stinker in recent months, despite a few DRM black eyes, there has to be a new (old?) evil empire, and lately Microsoft has really been cheesing me off.New Xbox Experience Sucks
I went quite a while without having an avatar. Eventually, I got tricked into selecting one as I tried (and failed) to get an online game of Castle Crashers going. Bottom line is, that according to OXM, they’re closing the “loophole” that was allowing me to back out of the Avatar process. I honestly don’t see what the point of having an avatar is. It’s a rip off of the Mii. The idea of selling clothes makes me want to eat Microsoft points cards until I retch. Better that than spend them on idiotic clothing.
The themes are also quite stupid. Take away the one part of the Xbox Live interface that wasn’t completely retarded (the friends’ list) and replace it with this godawful swooshy merry-go-round effect where it’s not even apparent what the hell people are doing because there’s so much extra noise from the avatar and themes. It’s gotten to the point that I don’t even bother with the default Xbox interface anymore. All I do is hit the middle button and pop up the Guide. You know, where you can find all the actually useful menus (including the old-style friends’ list).
I know this is reactionary, but I honestly am considering NOT renewing my Xbox Live subscription. I’m not saying OMG BOYCOTT, but I am just so… sick… of these stupid avatars.
Microsoft, not Developers, Determines Prices
There has been a never ending tale of tears and misery when it comes to Xbox Live DLC pricing. Horse Armor, Godfather codes, Lumines, just to name a few of the controversies. Many times, throughout these debacles, Microsoft has stated that it’s the developer that makes these choices. Blame them!
Enter Doug Lombardi, VP of Marketing over at Valve Software. Shacknews reported him saying that while the updates for Left 4 Dead would be free for PC, Microsoft was forcing them to charge for the same DLC on the Xbox 360. Naturally, this begs the question: What about the free Gears of War maps and the free Halo 3 content? I guess if it’s a Microsoft published game, you don’t HAVE to charge for DLC, after all.
Left 4 Dead is one title that is sorely in need of free content. Sixty dollars is far too much for far too little. The $50 Left 4 Dead package on Steam looks downright delicious, comparatively. $50 + lots of free updates vs. $60 + $10 for a DLC pack. Fail.
Microsoft trying to beat EA to see who can kill off more game developers
Halo Wars, created by the late Ensemble Studios will apparently include this achievement:
Ready for the Sequel - 100% completing - 75G
Fascinating. You include an achievement promising a sequel, but then destroy the people that would be best equipped to create it.
Everytime Microsoft kills a studio that I used to love, I’m going to butcher a kitten and feed it to my Corgi. With the destruction of FASA Interactive and Ensemble, she now has a voracious appetite for kitty.
Only Microsoft can end the suffering.



