Jun
06
2005

Interview with LucasArts President Jim Ward

Why, when presented with an oppurtunity to interview someone in the game industry, like Jim Ward, we are not asking questions like, “What are your feelings about the way KoTOR II came to completion? Was it rushed? Why? What should’ve been done differently? Why wasn’t Obsidian given enough time to implement the ending they had planned on?”

I’m sick of interviews with the same stupid questions. “Why is it hard to tell a story in a video game?” Cripes. It’s time for game journalists to get a pair. Maybe if they started holding these people’s feet to the fire, we wouldn’t get games like Episode III, we’d get more KoTOR.

Written by Finster in: Games |

No Comments

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

Powered by WordPress | Aeros Theme | TheBuckmaker.com WordPress Themes