I really dislike game industry executives that think games need to be dumbed-down or simplified in order to sell to the so-called “casual” gamer market. Here is a prime example I found in an article on Gamespy.com titled “Do ‘Hardcore Gamers’ Still Matter?”:
GameSpy: Can hardcore gamers ever be harmful to development?
Kowalewski: Sometimes, yes. It’s a fine line to develop games that “anyone” could enjoy, and if you pay too much attention to pleasing the most vocal of your audience (the “hardcore” gamers), you run the risk of making the game unappealing to the market you’re really going after (the “casual” gamers) by making it too difficult or specialized.
I hate this attitude. There is this belief that complexity and intelligence will alienate people. I completely disagree. What some consider to be specialized today ends up being popular tomorrow and vice versa. I don’t think this has anything to do with how difficult or specialized a game is. Katamari Damacy is probably about as specialized as you can get, yet it certainly is appealing to the “casual” market. (At least my wife liked it.)
What’s funny is that the big-wigs in the game industry want to marginalize these nefarious “hardcore” gamers. This should be obvious when you look at the whole tone of this Gamespy.com article. Next, they talk to a marketing weasel.
GameSpy: How much attention do you think developers give or should give to hardcore gamers?
Ervin: Right now, very little, because the types of games these guys get excited about are often the types of games that don’t sell well. Very often you’ll avoid marketing to them because no matter what you do they’ll be unhappy. If a game isn’t 40 hours long, very often the hardcore gamers will complain that the game was too short. Meanwhile, casual gamers complain that they only made it 20 percent of the way into the game before they lost interest or it got too hard.
This sounds like someone who has had way too many of their marketing campaigns utterly fail. Oh wait, where does “Ervin” work again? Oh yeah, he’s the head of marketing at Infogrames. How’s that whole “selling off your game developers” thing going for you? Sorry… forgot that your company hasn’t posted annual profits since 1999.
Gee, I wonder what video game developers HAVE made money lately? And funny how all of the popular games end up selling REALLY well to hardcore gamers. Huh. Go figure.
Let’s see what a developer at another profitable company, Bioware, had to say:
GameSpy: How important is this hardcore gamer group to developers?
Ray Muzyka: Hardcore gamers are the “early-adopters” of our industry — they set the initial public opinion of a game because they’re the first to pick up and play something when it comes out. They are the opinion leaders that influence other players — other players often consult with early adopters to get their opinions, or read their comments online right after a game comes out — and hence early adopters can have a huge impact on your ultimate success. This seems particularly relevant to BioWare’s types of games — RPGs and MMOs, games driven by story, character interaction and progression, and exploration. As well, hardcore gamers tend to buy more games per person than other demographic segments do. They are very important members of our community at BioWare!
And THAT is why Bioware has had hit after hit after hit, and Infogrames/Atari is quickly becoming irrelevant (again).
Make no mistake about it, if you’re a “hardcore” gamer, the industry is out to get you. Or at least marginalize you. The reason is that we typically don’t tolerate crap. Casual gamers do. There’s nothing morally wrong with you for buying and enjoying the latest licensed game from Big Publisher X, but it’s a lot easier to dupe Joe Q. Non-gamer into buying that crap than it is the hardcore gamers. If they can push us to the fringe and make us less influential, then we won’t have the ability to influence what the casual gamers buy (or don’t buy). That’s what drives these guys nuts. It kills them that less experienced gamers listen to us, and take our opinions seriously. You don’t believe me?
GameSpy: How important is this hardcore gamer group to developers?
Kowalewski: Hardcore gamers are very important to developers and publishers because they are the “influencers” when it comes to driving buzz and sales for a game. Hardcore gamers may play up to 100 games per year, but they only make up about 1/5 to 1/4 of game purchasers, but their influence over the rest of the game sales is enormous, potentially turning a moderate hit into a monster.
They know that we influence the market, and that’s why the marketing weasals end up having pipe dreams like this:
GameSpy: In the future, what do you think will happen to the hardcore demographic?
Ervin: There will always be hardcore gamers, there’s just going to be fewer and fewer games for them. That being said, there’ll always be enough content for them to keep them happy because there are always at least a few great games coming out each year. But the lion’s share of games will be aimed at general audiences. For example, Electronic Arts is a success because they are a good marketing company and they appeal to the larger market of casual gamers.
EA is a success, eh? See, in Crazy Marketing Land, 6 straight quarters of lowered or missed earnings estimates equals success. [Update: Make that 7] But even EA is beginning to see the light.
The point being that it would be better for a lot of bottom lines if we just all shut up. It’s easy to make endless streams of shovelware and have it all be blindly accepted as Quality Video Games. There will be no end to crappy video games, just as there will never be an end to crappy movies. Just ask Uwe Boll.
The key here is that we still matter. As long as there are buttons to be mashed and zombies to be slain, the voice of the hardcore gamer will be taken seriously, in spite of the secret desires deep in the cockles of marketing wonks’ hearts.