Dec
05
2006
0

Halo 3 Hype: Meh

Halo 3 Meh

When Microsoft released the TV ad for Gears of War, the marketing push (at least just for the commercial itself) felt like a kind of, “We think this ad is kinda good and we hope you like it.” It didn’t feel like it was supposed to be this grand thing, and it kind of took on a life of its own. It was really good.

But I get a little irked when Bungie says stuff like this:

We just saw one of Digital Domain’s final submissions before the [1st Halo 3 commercial] gets finished and has Mart-Music added to it, and I have to say, jaws were dropped. I am not going to overpromise to you guys, but the Bungie folks who saw it were very, very impressed. And there are a surprising number of clues and glimpses into the finished game, although it contains not a lick of gameplay in it.

As far as commercials go for a First-Person Shooter, it might as well have been a Call of Duty ad, or one of those fake gameplay videos for Battlefield umpteen42 that EA craps out of their marketing department every 6 months or so.

It certainly wasn’t the worst CG ad I’ve ever seen, but it doesn’t give a lot of insight into the Halo universe (as Bungie has claimed). And the music might have been great, but honestly, I couldn’t hear it over the rest of the audio. I don’t mind hype if the game is actually going to be that good, like Gears of War. But one has to wonder if Bungie isn’t getting a little antsy after the great reception that Gears of War has received. It’s almost as if Bungie is trying TOO hard to be cool. Like that kid you know that has two clown syndrome. That can be the only explanation as to why Bungie is publishing such inane weekly updates.

Seriously, TRYING to produce hype about a commercial is just lame. Please stop. Let the ad speak for itself. That’s what a good ad is supposed to do anyway.

Written by Finster in: Games, Xbox 360 |
Dec
03
2006
1

Kutaragi Watch: PS3 failure = Promoted!

Kutaragi Watch

I generally loathe kotaku.com, but for once they actually had an interesting post. By now, everyone has heard about Kaz Hirai taking over Kutaragi’s position at Sony. Well, apparently Kutaragi is being maneuvered into an even higher position. Brian over at kotaku has noticed a trend which he dubs the “volcano school of management.”

Heat from bad decisions and poor management builds until a key person involved in the decision-making process is pushed up and up and up and finally ejected entirely from the company.

Hmm, sounds like Brian could be on to something, here. I’ve seen this kind of thing before. It’s sometimes easier to promote someone to higher and higher positions than to fire them, especially with high-level executive positions. Just ask Steve Ballmer.

Anyway, with the PSP just getting into its death throes and the PS3 launch being less than impressive, I can’t imagine why a failure like Kutaragi would get promoted, but Brian’s Volcano School of Management explains things pretty well, I think. It’s kind of like how bad game developers at Microsoft get “promoted” to manage things like Database Interoperability in Microsoft Excel.

Written by Finster in: Games, PS3 |
Dec
02
2006
0

Nintendo DS: I finally have one

I know, I know. It’s probably a little late to be jumping onto the Nintendo DS bandwagon, but I am no longer one of the unwashed masses. I picked up a DS Lite (Onyx, if you’re wondering) a few days ago along with Metroid Prime: Hunters and Phoenix Wright: Ace Attorney.

I’ve thoroughly enjoyed both games, so far. And whenever I’m monopolizing audio/video resources with Gears of War, the wife has been having a lot of fun with Phoenix Wright. It, like many of the DS games I suppose, is intrinsically accessible. Anyone could pick up Phoenix Wright and start playing.

Metroid Prime: Hunters, on the other hand, is an almost complete foil to the “casual-ness” of Phoenix Wright. In fact, that’s what I love about it. It’s like Halo: Portable Ops. Great matchmaking and online (even though I totally suck right now), deep and interesting story-line (so far), and the Rival Radar make this one of the funnest games I’ve played on a portable platform.

Hmm, what to play next…

There’s a lot of choices for the DS. I really need to find Trauma Center. Meteos, Final Fantasy III, and Mario Kart DS are all definitely on my list, as well. I know there’s a bunch more hot DS games that I’m missing. Now, if only I could watch UMD movies on it…

Written by Finster in: Games, Nintendo DS |
Jul
10
2006
--

Console Interfaces: It’s Simplicity, Stupid

With videos of the PS3 user interface starting to percolate through the internet, we now have a better idea just how the PS3 is going to look and feel on the screen, and I think it’s a perfect time to evaluate the PS3 and look at what goes into a good interface.

(Continue reading at Aeropause.com)

Written by Finster in: Games |
Jun
05
2006
3

Sony Suicide Watch: PS3 hardware… not looking good

The rate Sony’s going, heads are gonna roll.

Now, the problem stems from the PS3 hardware itself. Look at this image, taken from a recent conference (by Sony) for PS3 developers:

PS3 Memory Bandwidths

The Inquirer explains the problem thusly:

If you can write at 250x the read speed, it makes Cell local memory just about useless. That means you do all your work out of main memory, and the whole point of local is, well, pointless. This can lead to contention issues for the main memory bus, and all sorts of nightmarish to debug performance problems. Basically, if this Sony presentation to PS3 devs shown to us is correct, it looks like PS3 will be hobbled in a serious way.

The next slide goes on to say “Don’t read from local memory, but write to main memory with RSX(tm) and read it from there instead”, and repeats the table numbers. This is very very bad. The number of times the presentation goes on to say that it is correct, and the lack of anything like “this will be fixed by production steppings, so take measures X, Y and Z” say to me that it is not a fixable snafu. Remember at E3 when I said that the PS3 demos there were object sparse? Any guesses why?

If the above explanation makes about as much sense as the physics of cream cheese, then allow me to break it down for you.
The PS3’s architecture is BROKEN. The whole point of the local memory is to give the CPU it’s very own personal scratch pad. The faster and bigger that scratch pad (emphasis on faster), the more useful things the CPU can do each second. For some reason, the speed at which the CPU reads from local memory is… well… crippled. And it takes nothing less than a herculean development effort to work around such a bottleneck.

I keep wondering what Sony is thinking. Look at Everquest II. Back in “the day”, Everquest was the end-all be-all of MMORPG’s. With World of Warcraft’s 5 million+ users, does Sony really think they are doing a good job with EQII’s 500,000? (Granted, compared to any other MMORPG, that’s still not bad.) Is Sony really going to be content playing second fiddle to the Xbox 360? Well, they better get used to it, because as more and more details about the PS3 are released, it looks more and more grim.

Written by Finster in: Games |
Jun
02
2006
1

Backwards Compatibility Is For Chumps

Our goal is to have every Xbox game work on Xbox 360.
–Xbox PR manager Michael Wolf to gamesindustry.biz in May 2005.

We are chumps.

Well, at least that is the message from head Xbox marketing wonk over at Microsoft, Peter Moore.

Nobody is concerned anymore about backwards compatibility. We under promised and over delivered on that. It’s a very complicated thing… very complex work. I’m just stunned that we have hundreds of games that are backwards compatible.

Frankly, I’m just as stunned as he is! I mean we have such great titles as Barbie Horse Adventures and Fuzion Frenzy. Wow, I’m simply stunned that MS even bothered compiling backwards compatibility updates for some of these titles. I mean, everyone had better dust off their copies of Kabuki Warriors! You might as well trash those old crapfests like Panzer Dragoon Orta and JSRF. Amateurs!

Well, not to fret, because to the rescue comes Microsoft’s very own Pravda, GamerScore Blog! Yippee! Tell us, GamerScore Blog! What is in store from the hardworking EMULATION NINJAS?

Lots of talk about backwards compatibility online today. We wanted to get to the bottom of it all, so we went right to the team working on the next back compat update. We hear directly from them that they’re in the testing phase of another update, and it should be out in the next few weeks. We saw the list they’re testing, and it looks like they’re hoping to add at least a dozen titles.

Golly gee! A dozen titles! WOW! That completely blows the last update (of three titles) totally away! Thank you, oh great Microsoft, for your unending benevolence!

/spit

In all seriousness, it’s a good thing Gamerscore Blog is around to continue the farce that Microsoft still cares about YOU the customer. You know, the people they made these promises to about backwards compatibility. Even though it’s obvious Peter Moore doesn’t give a crap about you, because he’s too busy kissing butt over at Rockstar Games in order to get the next Hooker Beat Down Fest Grand Theft Auto.

I dunno. I’d rather have a little less Grand Theft and a little more Jet Set Radio.

Written by Finster in: Games |
Jun
01
2006
0

Atari makes me laugh

There has been a mild uproar in the gaming community over Atari pulling the plug on Bioware’s Neverwinter Nights support. Apparently, this was done with several premium modules still in QA and almost ready to release. Atari was asked about this and responded with some marketing tripe hype about NWN2 and the new editor in NWN2 blah blah blah.

A lot of people have also been quick to rip on Atari for this, and I don’t see the point. People are still going to make mods for NWN1. For crying out loud, there are still people out there making Quake 2 mods. I’m not really worried about this at all. No more official updates? Oh well. If the major bugs haven’t been squashed from the game after 4 years of updates, it’s not going to magically happen in the next year or so before NWN2 is released.

What tickles my funny bone about this is Atari’s seeming inability to make any kind of positive contact with the gaming community. When given the chance to issue a salient response to why NWN is no longer being supported, the best they can come up with is, “Our goal is to make Neverwinter Nights 2 one of the most compelling RPG experiences seen in years by also making it one of the most mod-friendly games ever.”

Seriously. Atari. Free advice for ya: fire your PR department, because they SUCK.

In other news, I went over to Atari.com to check out this whole GamersFirst program they’re doing, which really just boils down to cutting prices on all of their back catalog to $20 and then supposedly offering it for download through Direct2Drive and “Valve”. (I guess they meant Steam, but who knows.)

I’ve checked out Direct2Drive, and my Steam client, and so far there is no sign of any of the newly priced $19.99 titles. I wonder if Atari even talked to Valve, because typically Valve has been pretty eager to announce new Steam platform product offerings.

Meanwhile, if you go to the GamersFirst site (supposedly the one place these games should be available for download today), and click on any of the titles they have listed as “available for download” (I use the term available loosely, here). You will have the title added to your shopping cart. Unfortunately, Atari appears to be charging $5 shipping and handling and teh delivery method is defaulted to “Physical Shipment”. Yeah, I was a little surprised. I’m sure it’s just a bug in their system, but it’s one more thing that makes me chuckle at Atari’s complete ineptitude.

It’s like they’re being managed by a team of monkeys or something. All of Atari’s problems remind of the last dying actions of another developer/publisher… Interplay, who, oddly enough, is still filing financial reports with the SEC. And in case Atari doesn’t know, here’s a graph showing how much $100 spent investing in Interplay 5 years ago is worth today.

Interplay Performance

Translation: $0

Good luck, Atari!

Written by Finster in: Games |
May
26
2006
0

Kutaragi Watch: PS3 is not just a toy

Kutaragi Watch

I saw on Next Gen that Kutaragi was quoted in Famitsu as saying

If you consider the PlayStation 3 a toy, then yes, it is an expensive toy. However, it is more than a toy. It is a PlayStation 3. And it is the only PlayStation 3. I hope that those who understand this will gladly purchase it.

Uh… was Kutaragi even TRYING to make sense?

Written by Finster in: Games, Kutaragi Watch |
May
17
2006
0

I Love Bees and Halo 3

Almost two years have passed since the “Haunted Apiary” viral marketing game took place. “I love bees” will always be cherished words to hardcore fans of the Halo series. The I Love Bees audio play fleshed out the Halo universe and introduced some new characters, while simultaneously giving us insight into the possible backgrounds of Cortana and the Master Chief. The star character of the “Haunted Apiary” was a time-traveling AI named Melissa. You can read her final letter to everyone who participated in the I Love Bees adventure.

For most people, you’ll read this and say to yourself, “So what?” I’m about to tell you what, indeed.

Navigate to www.ilovebees.com and you’ll see a countdown with 199598 days and some change. (You’ll need to use IE, as the timer doesn’t seem to render in Firefox.)

Take any good date calculator. (I used a MySQL client and the date_add() function.)

Add the remaining time left on the counter to today’s date.

The result is November 8, 2552. I know, I know, “SO WHAT?”

Based on the novels and other background information, The events of Halo 2 take place in late October, with some conjecture as to the date of the Second Battle of Earth depicted at the conclusion of Halo 2, but is likely sometime around November 2, 2552. Based on what Bungie has said about Halo 3, that it may take place “very shortly after” the conclusion of Halo 2, it becomes obvious that some of the “I Love Bees” characters may figure prominently in Halo 3.

Does the activation of the Forerunner artifact depicted in the Halo 3 Announcement trailer somehow relate to the expiration of the “I Love Bees” countdown?

Only Bungie knows for sure, but Halo 3 will prove whether Bungie has been able to tie everything together and bring the entire story full circle.

Written by Finster in: Games |
May
12
2006
2

Kutaragi Watch: PS3 is Nothing

Kutaragi Watch

In an interview with the Nihon Keizai Shimbun, Kutaragi said: “Price setting is always a headache for us. No game machines are comparable to the PS3, which is neither a genuine game console, home electronics [product] nor a personal computer. It is a new kind of product.”

You’re right. No game machines ARE comparable to the PS3, because people can actually AFFORD other game machines.

Update: I just read this on EvilAvatar.com

SCEI president Ken Kutaragi has defended the PlayStation 3’s high price tag once again, declaring that not only will consumers be prepared to pay the cost but that the console is “probably too cheap.”

Kutaragi is such a laugh riot!

Written by Finster in: E3, Games, Kutaragi Watch |

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